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Hey @WestHill any change of updating the asset so the weapons requiring target/tag don't fire when there's no target/tag found?
sorry for wasting your time, i just figured out dotween is updated, so i indeed deleted the dotween folder and reimported the asset,...
i've got some errors when importing
The call is ambiguous between the following methods or properties:...
I had the same problem, which playmaker version are you using?
If you updated from pre 4.0 you should delete old version then install the new one.
What does the log say?
Can't wait to try it out :D
Does toObject in the new version means that the game object now can move via path as if the first waypoint is on the object itself?
I finally found some time to toy around with this. I'm making a shoot em up which means a lot of things being instantiated and destroyed. I'm not...
Wow, that looks awesome, can't wait to try it out. I hope it will lower the requirements for pooling most of the things in faster paced games.
Great, thanks :)
Is it poosible to implement the feature for homing shot to not fire if there's no designated tag in the scene?
Right now it's kinda...
Thanks guys :)
This is how it looks, it just keeps on cycling through the prefabs over and over. I even tried leaving it overnight, but it saw it got stuck in...
I'm making one too!
You can play the demo too: https://store.steampowered.com/app/1023790/Rick_Henderson/
Thanks for the troubleshooting link, it really means a lot. I sorted things out and everything works fine now. RTFM, as usual, i...
I just wanted to let you know that i started an IndieGoGo campaign, i'd really appreciate the support!
You can play...
Ok, i created actions, players and joystick maps with auto-assignment of the joystick. I am using overrite unity input.
I got a really strange issue with the gamepad. Horizontal input and buttons i have mapped for firing work fine, but vertical...
Thanks for the answer, i'll check it out :)