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You will have to do that with a list or array of instances.
As you said, your scene has instances of the prefab not the prefabs itself. Modifying...
* corrections (since it doesn't let me edit my post frequently)
Unity version is 2018.2.16f1 not .3
// Property returns true if time is over.
I got this strange bug when building to PS4.
I have this serialized class called SimpleTimer in which I can call a function that uses...
Fix it please, stuck at 0% in Central Europe :(:(