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in the Unity community.
I may extend the rpg kit in the future with it, but there are no plans to release a new rpg kit.
There is no integration for ICode right now, but it should work in the same project.
Free Behavior Tree System
If you have any questions or requests, join on discord.
I am new to discord, but here is a link:
Not it means, that a parameter needs to be created in your animator controller. Check what the name of that parameter is in your state machine.
Thank you for you feedback on the demo, there will be a new demo soon with some fixes of this.
I am not sure, there is nothing special, no external dll or something.
Well, they added a mobile controller, and talked that it worked. I have not worked or tested it on mobile. I think pooling would improve the...
I am going to change the controller to a click to move in Luria. I think this will happen next week.
I have seen a few people using the kit on...
The unity asset store has the non pro version. The RPG Kit Pro can only be purchased on my site store.
You can replace, add or extend the animations and run them by your custom code or just from the ThirdPersonController.
No replacing animations ist...
Hehe we will see, there is a nice necromancer model in the asset store. But i have not purchased it yet :D
I am not sure what Companion AI is.
There is no demo right now. Basicly i made this 2 years ago and lost the project and now i want to redo it and record videos for it. It is not...
It uses ICode for the examples. However, ICode can be replaced/removed and you can write custom scripts to handle item behaviours for example.
Hmm, i am not sure, does the skill window appear?
In the next update it is possible to make active skills, an example for this is the fishing skill:
You can run the examples without photon, it is setup as single player without photon at default. If you want to import photon there are setps to...
Yes it is already in svn.