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Auto wrinkle for avatar system.
Maybe It should be used some emoji..
Auto wrinkle do not need uniform variable and weight map.
Just skin shader test.
Dual specular for deferred and deep scatter added
Eyelashes should be changed to decal. and eye shape was weired.
if Some one want Smooth curced road. Use Tessellation shader.
Phong Tessellation just smoothed by normal . But change shader code to tangent +...
I am wondering where to replace whole Terrain shader in the HD RP.
For example, I want to know if the unity default shader's nature shader is...
Of course I also know that SSS is a diffuse term.
It's not a technical story, it's about art design.
When there are not many polygons, Sometime I...
You may change default billboard shader code. But
I think you should just wait.
Grass is closely related to patch. It is already stated that the...
Where is attach button? I could not find attach icon.
This is disable Specular AA Texture filtering
This is Hair tools modification.
Fix clamp bug and shader was changed to HD RP.
There are some problems to fix and I am worried about...
Maybe It is only usable solution for hair simulation. Even hairworks was too heavy.
However this tool has clamp problem.
Ok If you have this...
Unity3d Light probes use L2 SH.
But Light Probes Proxy use L1 SH.
Why? Sometimes If I use Light Probe Proxy , GI diffuse is darker than light...
1. The new multi terrain features in 2018.3 is actually 2 features. There is a editor tool that helps you to set up new terrains by clicking...
I think Dual Specular lobe would be applied at Lit SSS material.
SSS reduce detail of normal map.
SSS material need high roughness for...
Before HDRP, blendshape's delta normal is not correct. But Now Thick Wrinkle could desc blendshape.
Teeth not completed.
I am using HD RP very well.
Now I can fix it myself for my usage.
Sometimes, however, I wonder the intention .
For example, in the case...
You fill all that Unity has missed.
I do not think you need to worry about shadows in particular. Contact shadow will take care of it...
I am satisfied with HDRP and I am using it.
Sometimes I see articles that require support for terrain tools.
I recommend using layered material...
It is a very ridiculous story. There are so many unity3d users, and so many unity 3rd party assets in asset store.
But useful addon are extremely...
Contact shadow is Screen Space Raycast Shadow.
It help to reduce DC for open World Game ( Sun ).
It use stochastic for shadow dither....