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@xVergilx thanks for the comments, the upcoming version has many improvements in both C++ and C# parts
1. It disables components/gameobjects...
searching for these interfaces in the repository gives the only result
What happened to these interfaces?
They existed in previous versions:...
Hi, Vulkan is not supported yet
надо импортировать стандартные ассеты
RenderPipelineManager.beginCameraRendering += OnBeginCameraRendering;
Both will be supported in 1-2 weeks! :)
You don't need to call Disable/Enable if "scan new scenes" is checked. Or it doesn't work for you?
I'll check it out, thanks
1. Never used it, does it do something unusual that can prevent GDOC from working? It works with EnviroSky and should...
No, the current version is Windows Standalone PC only
I think this shouldn't be even approved on review + authors must be spanked, then banned from submitting anything for 1 year + then they'll have...
Try with the latest version from Discord
Weird, what version is this? I don't use CompileShaders now and I don't remember it ever being called from RequestResults
It's selectable now, but doesn't render anything, saying "uma data not loaded".
How to load it? I have the UMA_DCS prefab on the scene, not sure...
no, it happens every time I select it, not just once
What is Global Library? :D
I just imported the latest version from the asset store + also tried with the latest rc from github, same behavior
Selecting the included DynamicCharacterAvatar prefab freezes Unity 2017.4 for 1-2 minutes, then the inspector finally appears. Is it a known bug?
that's something really weird
if your're using the version from the asset store, try a newer one posted on discord
background scanning is limited to 50 microseconds per frame and can't cause lags unless you changed the limit
try to set fullDisableDistance to...
Scanning definitely shouldn't take 2-3 minutes, it's max 5 seconds for really dense scenes (10-15s in editor)
If you stream chunks from your...
don't let him jump while it's scanning
actually I wouldn't even hide loading screen until it's done
No, this version is DX11 only
2.0 might work...