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in the Unity community.
It doesn't work and very annoying!
I get the code from my phone and enter it and nothing happen, no error
No sorry, I hadn't found a time.
Thank you for reply @ollieblanks .
I understand the difficulties but what purpose of the Cloud build?
I thought it should be better of local build...
My game Cloud build takes 40 mins
but my local build takes 2 mins.
My mac is not high end it is just 2.7ghz core i5
SO why i need the cloud...
is there any way to select paint brush from script?
is there any way to make a new custom tile palette window or change current palette window.
I want to create a prefab brush for my editor, but...
Thank you @seant_unity, that's helped!
I use it for getting audio track to set audio clip
I tried PlayableBinding.outputTargetType but it cannot be comparable...
Turns out that StreamType is obsolete
How should i use AnimationPlayableBinding.Create instead StreamType?
Thank you very much!
I would but who will vote for that? Will it be fixed without votes? It looks like no popular issue.
Timeline not working with any kind of sub-emitor particle system at all
Can I use this package for my project in the Asset Store?
I'm asking because it is still in Preview status but it works fine for me.
Looks like it was "Control points 3 & 4 are too close to each other. SpriteShape will not be generated."
It looks like the SpriteShape has a limitation in particular point amount. Isn't it?
After some points, it stopped to render a texture.
This is exactly what I need, thank you very much!
Could you tell me is there any way to delete a point in edit mode?
I use Unity 2012.2.1f1
When I enable hexagon grid on windows it looks messy in any project, even in empty.
However, I haven't this problem on...
Is this still in road map?
Nevermind I solved it with rendering to a texture.