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I just successfully implemented MasterLu's solution.
videoPlayer.loopPointReached += EndReached works for me!
This is working for me! Thanks for posting.
I'm running Unity 2017.4.0f1. I got this error when I opened the project file by mistake. No error when I opened the workspace file.
I have a problem when I execute VideoPlayer.Stop. It keeps the last frame that played. That is by design according to the scripting documentation....