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HumanSegmentation 3D has been broken for over a month.
N.B. Isn't it against Apple policy to stick to an old beta iOS? There have now been...
Cloud anchors could be a useful Unity services thing. Hmm or maybe the biz potential and Unity's usual haphazard history in this area is what's...
just curious if super resolution and other modules might be included. i noticed that some modules are included as Unity C# and others are not -...
opencvforunity has been upgraded to opencv 4!
been a year. any roadmap?
testing 123 on updates?
documentation for the beta features seem to be out of date. the human segmentation documentation does not seem to have the same effect on iOS 13 beta
Would like to see Unity's AR Foundation do better in these areas:
QA tested features (both for basic features as well as...
Would be neat to just ask questions in realtime, starting a Unity AR Devs slack. Please join here:...
Big issue is that the iOS 13 public beta is build 2. Hope they fix it soon!
I think it has to do with a beta v2 issue - which sadly seems to also be the iOS 13 public beta
Curious if there will be stronger CoreML official Unity support
Just wanted to check if for sure the A12X on the latest iPad Pro is also supported for HumanBodySegmentation3D
Been able to get line renderer to...
Is there something like this for ARKit3?
Eh, so shouldn't Unity services be blocked too? (Platform for gaming)
Is there some sort of workaround to have DXT1 UNorm shaders work on iOS?
Why does nasa block playcanvas?
waiting also for a working example
Millions of Unity developer hours could be saved here if there's either an automated converter (like TextMeshPro package updates)...
been able to get the ScreenSpaceJointVisualizer to show shaky line renderings of the human body pose - but not able to actually view the sample...