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If I check null condition on the first "GameObject destroyed", the same problem occurs with other game objects, but I can't get any solution......
No, I'm not using any Awake function.
I was refering to destroy GameObjects through code, because from what I know, when the scene that crashes is recreated, the GameObjects should be...
I'm loading all scenes by default (I guess that it's single mode). Should I try through additive mode? why?
Thanks so much for your help!
No, I'm not destroying any GameObject
Yes, all references are connected in editor
any help? =(
Yes. The crash occurs in this line:
sliderMapPlayer (Slider canvas element), in the second round is...
I've read a lot of answers about this topic but I'm not able to solve this problem... I'm going crazy :(
- I've a game...
Hi! I've a question about this asset.
In a scene, i've a Fingers script and a Recognize fingers Image script attached to a GameObject. When I...
I've deleted the google-play-services-lib folder and now works fine!! Thanks so much liortal, THANKS!!! =D
I'm using the last Unity, 560f3, and I've troubles when I run the app on iOs devices.
On Android works fine, but on iOS, some materials...
I’m trying to use this “TapToPlace” scene demo that includes "Holotoolkit" and seems that the project launchs fine in Hololens, but...
I've this problem:
when I start an app that the first scene contains too much data, after 3 seconds the Unity splash is like...
I'm trying to load a large scene through *SceneManager.LoadSceneAsync* in a VR project.
It seems that works fine, because the new scene is loaded...
My project is with VR, using Samsung Gear VR.
I've two scenes:
1.- the initial scene
2.- second scene, with big quantity of data...
On the one hand I've a fish that has a sinusoidal animation in the y-axis to simulate that is in the water.
On the other hand, I can move the...
I've a problem and I haven't found any solution.
I've this coroutine:
public IEnumerator moveObjectBySquat()
I've a button on my scene with a function added through OnClik method on the inspector, but, if I use the Touch (I'm using TouchScript...