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Testing on my project, nothing wrong to report so far. I'm really happy this came up.
Is it known when this preview will become an official release ?
This bug has been reported already but I'm wondering how come this hasn't been heavily discussed.
It concerns any build made with...
Is the 2D renderer improving performances for 2D games in any way ? (I'm not using lights in unity)
Could this bug be related to this one 1147620 ?
It does happen in full screen mode in Win 10.
(When an additional screen is plugged as...
I know it's been a while, but could I ask you for something else ?
I dug a bit deeper to see what was wrong.
The 30fps lock bug occurs when :
And it occurs in full screen mode only.
It happens only on Windows 10 systems.
It worked fine on version 2018.3.
I already posted this in the general forum, but this is way too crowded to get noticed.
I'm not sure this is the right place.
This bug happens on...
So this best practice advice to use Asset Bundles over Resources.Load isn't valid ?
I'm having weird hiccups on instantiating some assets at...
Is anyone else having this issue ?
I've filed bug reports for both issues. Someone emailed me back that they managed to reproduce the audiosource bug. But nothing about the...
Out of curiosity, I tested LWRP on my pixel art 2D game to see if there could be any improvement.
Turned out I didn't see any difference....
I updated my game project recently from 2018.3 to 2019.1.
I noticed that when I hooked up a secondary monitor to my laptop (HDMI), and set it as...
I figured it out.
In 2019.1, if I have a clone display (2 screens displaying the same thing through HDMI), my builds are stuck to 30 fps.
I'll check this out. Thanks for the help. Right now I've no idea what's happening, I'll investigate.
Thanks for taking the time.
I'm really confused.. Because this problem occurs on my machine as well as my friend's machin.
Would you mind testing...
Sure thing. Thanks.
public class FPSDisplay : MonoBehaviour
It's standalone Win, as set as the default settings in a new project.
First of all, thanks again. I just updated my project on 2019.1 and the tilemap issue is gone for good. That's great :)
Frame rate issue in 2019.1 :
I created a brand new project and put a simple FPS counter in the scene.
In the editor the frame rate isn't limited...