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Nope! I've moved projects since, so maybe this is fixed in later versions?
I got this to go away by using GL.Clear on the Video Player's awake.
RenderTexture.active = videoplayer.targetTexture;
UNITY_APPLY_DITHER_CROSSFADE doesn't seem to be working in Unity 2017.3.1f1 . I'm getting these errors:
Shader error in...
Sorry, should have replied sooner. Have confirmed this is the same bug. Been told a fix is in the pipeline. Cheers!
I'm having issues with hologram stability.
I've got an empty unity scene with a plane world anchored 2 metres from the camera.
Thanks for getting back so quickly. I've made an empty project with just a cube, material, and the shader. It works on Android!...
I'm running into issues trying to get 3D Textures working on Android. Pink (error) materials are appearing on objects that are...