A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
You enter 'In-context Prefab Mode' via a specific instance so we only show the Prefab Asset at that location (and hide the instance). So the one...
Please use this thread for feedback on the new feature presented. Feel free to start a new thread with your questions.
It is on our own wish list but not on any roadmap currently
Recently we’ve been working on making it possible to edit a Prefab Asset in-context of the current scene or another Prefab. This is what...
Have you submitted a bug for the above repro? If not we would appreciate if you took the time to do it so we can investigate your use case.
The documentation for LoadPrefabContents states that you should use SaveAsPrefabAsset (and not SavePrefabAsset):
HideAndDontSave should prevent objects being saved to the Prefab asset
To help you get going using the PrefabStage.prefabStageOpened to add environment objects and adjust them to the prefab contents loaded check out...
You have a couple of options.
1) First try to add a light to the Environment scene (make sure the scene is assigned in Editor Settings)
2) Or use...
Use the SceneView lighting toggle as a workaround until this is fixed. The lighting toggle state is stored per Prefab opened in Prefab Mode.
Anybody filed a bug report for this issue yet? Please reply here with case number. Thank you.
Does it only happen after building a player?
FYI In 2018.3 we have added keyboard shortcuts you can customize under Preferences -> Keys -> Stage
Stage/Enter Prefab Mode
We currently have an issue with Ambient lighting in Prefab Mode.
Please make a bug report and paste the issue number in this thread so we have...
FYI: We are currently investigating different options for showing the root GameObject in the Inspector for Prefab Assets.
You do not need to save the main scene(s) when entering Prefab Mode. The main scenes stay in memory with whatever state they have when opening a...
@bac9-flcl The Awake is called while the scene is being loaded, that is why scene.GetRootGameObjects() is not allowed to be called yet. And the...
This issue has now been fixed. Thanks again for reporting the issue.
Thanks @sethwklein now we reproduce it as well (and thanks to @Doug-Wolanick for creating the issue for it)
Do you have any special build scripts that changes prefab assets when building?
You can also create a small repro project, zip the project and...