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I would be entirely fine with a HDRP lighting solution that requires a DXR-compatible graphics card on the developer side.
I'd be entirely fine with a DXR-capable GPU being a requirement to use HDRP as a developer for lighting.
Fix confirmed? Does Rewired work now?
These kind of features should have been deprecated long ago.
I have registered GameJobForum domain for another year. The design needs a coat of paint, and there is some superfluous text from the forum...
Any forecast/confirmation on when this is exiting preview?
I've tried Bakery, but the quality is just not the same as progressive CPU (2017.4),...
Terrain is not appearing on Mac builds - any ideas?
There have been no changes to Unity Connect to improve its functionality. You will need to search elsewhere.
I'll help you out:...
So it looks like if I build my level design/art pipeline around SceneFusion, I'm going to be stuck a few versions behind in terms of Unity...
No updates since 2018?
FAQ page is dead: http://www.kinematicsoup.com/scene-fusion/faq
Is this abandoned software?
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"With an extensive global talent pool centralized on Unity Connect, and the...
Thanks for the reply. I'm using I2 Localisation, so I can just set a separate font.
I tried with 0000-4FF with a 4K Atlas and 32 render setting,...
To the creator, respectfully, you are making this way too difficult.
There are a handful of common languages that should be simple to implement,...
What are the options for PSD import in 2017.4?
I have about 500 lights split over 30 scenes.
I want to test NGSS before replacing everything.
Can I add the ngss component to eg. 5 scenes and...
Thanks for the responses. I'm working on strategy games where 512 resolution CPU lightmapper has been sufficient to date - I'll get one PC with...
Can you explain why you think shader graph sucks? For new projects starting in 2019 (HDRP) is it better to use Amplify or Shader Graph?