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Sorry, I thought I hit the send button.
You can send it to email@example.com. Please remove unneeded things first though and only upload...
Can you send me a minimal project that shows your problems? Then I can see what I can do to help.
You're most welcome! Thanks for your interest in 2D ColliderGen! If you should run into any problems, let me know!
Yes - It works as expected. You can change the vertex count, etc via the AlphaMeshCollider interface, and the CompositeCollider2D will update its...
Thanks for your interest in 2D ColliderGen!
I will have a look if this works. I think it does, but need to check to be sure.
The new version 2.12 was just accepted by the AssetStore. So get the update if you need support for RawImages on Canvas objects :)! Link:...
I just noticed that RawImages on Canvas objects were not working, but only Sprites were - I have just submitted an to the...
Thanks very much for the update, glad it fixed itself :).
Unfortunately I was not able to reproduce your problem - when I e.g. select a GameObject with a Unity SpriteRenderer component and...
Oh, thanks for the report, I will check this and get back to you with a solution ASAP!
That will not work unfortunately - you need to combine the two sprites in an image editing program of your choice and then create the...
Just returned from 2-week Holidays, thus the late reply.
Great to hear that you like it, thanks for purchasing it!
You could store the last...
FYI: It's officially released on the Asset Store now.
You're welcome! :)
Just submitted the package update to the Asset Store for review. Shall be live in a couple of days.
I've fixed the issue, please download the hotfix package here and copy the dll over the original one in 2DColliderGen/Plugins/2DColliderGen:...
Thanks for pointing this out, I'll get back to you with a fix soon!
Just fixed a compile-error that occurred during non-editor builds (a #if UNITY_EDITOR guard was missing). Just submitted an update to the Asset...
2D ColliderGen v2.8 has been released on the Asset Store!
- Added support for EdgeCollider2D.
I just fixed your issue, please check the PM I just sent you for your download link.
Apart from the bugfix the...
I guess that another package has a class named Activator that causes a name clash.
Please try the following:
a) Replace line 528 in...