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Thanks for the response. :)
I did extensive searching and i think that i have a good grasp about how to build an event system. I don't think that...
the thread title is pretty generic but i couldn't find a better title.
I try to implement that one entity can damage another entity. My...
What you want to do is have some kind of component that the player has while the gravity system should work on him.
You need to forget that a...
All components are preallocated. No need to move the components in a chunk.
Yes in every chunk all entities are saved and yes...
I might sound stupid now but does that mean.
if we have four AB entities and four B entities?
is there a changelog for 188.8.131.52b2?
Normally I can find them under...
Found anyone? ;)
Tried it today in 2017.2.0p1 but i have it since it's .net 4.6 is available.
Thanks already for the quick answer! :)
I just would request an update regarding the situation with TextMeshPro, WebGL and .net 4.6.
Currently it throws this exception when I...
You could have at least tried to find something in the editor log. ;)
Since we are having the same issue and I just wanted to post one here the...
My bad. Didn't think that there would be already something for 5.6.
Thanks for the help!
before 5.6 we were able to examine the current memory usage through this code:
if (typeof TOTAL_MEMORY !==...