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This probably means you have removed a bone from a Sprite and the weights are not normalized properly. You can try by going back to the tool and...
Yes, this is where you will extend the bound.
The packages are currently in QA test.
@WhamBamKazaam Thanks for the info. You can send me a Google drive link or some sort via PM.
Thanks for the report. Can we know the tablet model or the specs so that we can check it out?
And if it possible for us to get the character...
Yes, we found the issue and thanks for reporting. You can temporary try to increate the culling bounds in the SpriteSkin component
You can safely ignore the 'warning/error' message for now.
We will look into the missing bone gizmo. Is this in Prefab isolation mode or standard...
Hi, this should be fix in animation for v2.1.0-preview.5 for 2019.1
Hi @giorgos_gs for temporary work around, can you try increasing the Sprite Skin's bound for those object that are missing?
Yes, we are looking into it at the moment.
@leonzhx Yes, we have just released it this week!
We currently only support PSDImporter for 2018.3 onwards.
Nonetheless, with ScriptedImporter already available in 2017.4, it is possible to...
@superchop Thanks for the report. Is it possible we get the asset to debug at our end?
Yes, we use our own custom packing algorithm to layout the layers from the PSB file into a single image.
One possible way you can do this is to...
We sincerely apologies for the upgrading difficulty. We are still learning how to let our users try out the new features that we are still in...
Is there any error in the console window?
This is possibly due to you have a package that depends on on nuget.mono-cecil:0.1.5-preview and one of the 2D Animation package depedency...
The Sprite that you swap in will need to have the same number of bones influencing the Sprite. This means that you will need to rig the new Sprite...
Sorry for not replying, we are still looking at the issues and thanks again. We will get back as soon as we can
@AcademyOfFetishes @giorgos_gs Thanks for reporting the issue. We will look into it deeper.
Can I know which Unity version are you using?
Yes it should. The layer orders is only used to determine the draw order of the Sprites. If this is not the case, do let us know!