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I see, you mean the separate post processing is still there, just integrated now. That make more sense, so hope they have some tutorial on how to...
I used this one because was supposed to be the way to go to make image effects for the new pipelines, there was a tutorial about it as well.
Depends, if all needed is a simple image effect, maybe not need to calculate an extremely expensive volumetric effect for it though, maybe this...
I use 5.2.3 version and 2.1.7 of the stack
Not sure which is latest though
hm, there is 6.5 and 6.7 that could be the new ones, used in...
I think they have converted most effects to compute shader, that is why i assume may not be compatible with simple hlsl shaders, but i do see few...
Will the stack also not work in Unity 2019.2, because in the current Beta works ok. Thanks.
EDIT: Just had a quick look and the new post...
Why would we need to use volumes though to make a simple image effect ? It is an overkill, i would rather have the option to use the stack...
But Unity 2019.2 uses the v2.1.7 of the stack fine, will this be the case in final Unity 2019.2 release ?
I used Unity 2019.2 Beta to create some image effects and when i port to Unity 2019.1 they don't seem to work anymore !
Anyone knows why ?...
Note that Sky Master ULTIMATE users will have access to the module in Google Drive download, just send me a PM with invoice and will send the...
HDRP version is 5.2.3, used in Unity 2019.2.0a9
I played with all possible setting that not require coding and i still get some flickering in image effects that query depth, it is like some...
WIP video, without volume fog and with noisy fog only (no height fog)
Video of WIP
WIP on HDRP and LWRP image effects for Sky Master, this will release as a separate asset as well.
It is based on the default Sun...
WIP on HDRP and LWRP image effects for Sky Master
The new system interacts with the new volume effects in HDRP
I would like to know about this too, i get flicker a lot in volume lighting in Unity 2019.2 and latest HDRP
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