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You mean Unity use Vector3 for float3 and Vector3Int for int3 ? oh I see
I mean add binding controllers for all int and float variations like describe here
Do you have plans ( I image yes ) for support float2/3/4, int2/3/4, etc ...
And have you a version targeted, 19.3 ?
And can you share the demo ? I would love to test it
Of course the answer was simple :oops:
What is the equivalent of Matrix4x4.MultiplyPoint ? When I use math.transform(float4x4,float3) I don't found the good result :/
I even don't see the last icon was different when I first read your post :confused:
This bug and loading sprite problem is very a hard corner for my isometric 2D game :/
I can't play my game from this git branch since I switch to...
Hi, thanks for answer.
Indeed I forget a part :/
For simpler duplication, I made a simple project and I have found the bug, the case number is...
@LeonhardP also maybe put uGUI sub forum first because so many people ask uGUI help in UIElement forum :/
Indeed, I have will have my own sorting system because unity sorting doesn't fit at all with my requirement so waiting for that thread with...
Any ETA for isometric support ?
Hi team, @unity_bill ,
When I try to load my assets in fast mode some objects are reporting an error.
The strange things is somes don't work and...
Thanks @antoine-unity, that's great
Hi UIElement team,
I'm wondering how do you will manage font when UIElement will be available in game.
UGUI text are bad, it's why Unity bought...
I write this helper, it's not perfect with subassets but that works at least
Found new API
var aaSettings = AddressableAssetSettings.GetDefault(true, true)
@unity_bill any advice or guide line to give me ?
I have found an user case not very user friendly.
When I set a directory to be part of addressable I can't rename their addresses. Worst if I...
Seems this code is out dated.
@karl_jones Have you a new way to load addressables for editor script ?