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use kbengine, https://github.com/kbengine/kbengine
its a real mmorpg server that can hold several thousand concurrent users, like stress-tested...
LWRP is a godsend, its faster on every test i've done and looks the same as the legacy renderer
can't think of a reason not to use it
you have lost the 3 people that plays in the gameroom
thank you for making it open source, its not taken for granted
nice simulator, maybe stadia can work on none competitive games
Thanks wobes & nxrighthere, good learning material!
when will be on asset store ?
supports LWRP ?
I would buy it right now if it supported LWRP
what's the minimum shader version requirements ?
please upload a webgl demo to test it out
would be nice if this will support Enviro's rain and weather
does the server works with the http protocol ?
I'm thinking about implementing websocket in Match Up
nice "in context" joke you got there...
I'm 99% sure that flat earth started in 4chan by a troll
and some idiot thought it was real and now there are flat earth videos watched by several...
not bad, post here a link to your store and let people buy directly
Thanks for all the new features,
please also send updates to the asset store.. it's getting hard to keep track of incremental updates in the forums
got to say I was skeptical at first, but its much better than the standard unity static batching
the sweet spot between culling and draw calls is...
clash royale is actually pretty complex, it uses UDP and is lockstep deterministic
Not this again...
I've seen apps with +10mil installs with nothing but asset flips
not one comment in them about the asset being flipped, only...