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I'm using the outline shader posted on this wiki:
And I get the following...
Not yet and yes it is a big problem
Really need the cutout mode indeed.
I haven't tried masking yet as it needs a copy of the same sprite to act as a mask.
I have been playing with them for a bit now, and as mentioned before, the shaders do not work on cut outs (Meshes used like sprites,...
Just testing now (On my Mac). They look fantastic :)
Hello, I solved the errors, graphic emulation was not GL, now it works. How about using the shaders for mobile?
I just bought it! Thanks for doing this.
2 things... I actually bought it for mobile... Are the shaders still usable?
Also, I get multiple...
The shader is not for sale...
Thanks for your answer. September is a long time from now. I think I will start to look for our own solution.
Actually I have a question. Will the shader support transparency? Thanks!
Thanks! Let's hope they get it approved quick. Else, again, I'm ready to get it from you directly.
Same for me! Hey! Is it possible to get the shaders away from Unity? Cheers!
Maybe we will get some news :)
Looks like it's a loonnnnnng party :)
It's a good point. Everything stops while it's party time in SF :)
Still nothing. This is really strange, it usually doesn't take that long.
Hello, any news on the shader and a way to get access to it?
Thanks for your prompt answer. Let us know when live coding and save is possible, it's a must for this kind of tools. Antares Universe does this...