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You can draw gizmos with this one: https://docs.unity3d.com/2019.1/Documentation/ScriptReference/Rendering.ScriptableRenderContext.DrawGizmos.html...
About the performance issues some of you reported above. It's a mix of things.
1) Some of them were regressions and we fixed them.
I've checked this case and it's caused because project settings are different between LWRP and Built-in. I've replied the case with the...
It will be supported in 2020.x cycle. LWRP will become feature parity with Unity.
What did you end up doing?
This is very troublesome. Could you submit a ticket for this?
5 is for 2019.1 and 6 for 2019.2. Atm the codebase is exactly the same. 6.8.0 (to be release soon) will contain work that 5 doesn't.
1) Camera Stacking. This has been delayed mostly because we focused on QA. After LWRP went out of preview the adoption...
The bug says it's pending information. We need more info from you on this one.
Hi, could you submit a bug for this. We will take alook at it soon.
@fherbst I just replied to one of your issues. Check your email and spams and if you don't get it @LeonhardP can probably help.
Terrain team will not maintain this shader and it's planned to be removed in 2019.3 and open-sourced in 2019.3. You would have to upgrade it to...
Hey sorry. I hadn't seen the notification for this post for some reason.
Right so it's easy to do now with lwrp. 5.16.1 is out today and it...
Hey thanks for reporting it. It seems a duplicate of this one:...
Template and XR team are looking into this issue. I'd recommend opening a bug report for it as well.
Could you open a bug report for this?
A few things:
1) you should not have to wait half a year to get this fix. It will be available in the upcoming weeks.
2) Most of the allocations...
Hey, glad you liked it. That was a mock-up to get some early ux feedback. It's not finished yet. We are working on it.
I'm not aware of VR being in preview. There are some issues indeed VR team is on top of. Where did you see it?
To give one update on this: I have a working branch with all heap allocs fixed except some GetComponents. These will require a fix in trunk that...