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Since physic engine works tidy depends on timing and syncs, there is no way to call the not thread-safe APIs outside main thread....
I noticed this issue when developing iS.CentralDispatch and wrote some code in the runtime component to stop all thread...
Yes, iS.CentralDispatch is there to help you interacting with Unity API in threads.
So with iS.CentralDispatch you are able to start off your...
I am sorry for your problem. Could you please tell me which version of Unity3D are you using ?
The "lock()" in...
|| This is an open source project. You can download or view source on Github. ||...
Here's the code how UI's menuitem creating canvas.
static public GameObject GetOrCreateCanvasGameObject()
A work around here is use the latest MonoDevelop 6.1. Seems like the 6.1 (or Xamarin Studio) works really good.
You just need to change the...
Starter kit ?
I never hear it before.
May I ask where is it and how could I get it ?
Hi, I have noticed that this version still not support APFS. Well do you have any plan to support APFS and could I ask how long it might take?
Wow, seems like my projects might still alive. Early this day when I can't open my current project I thought my project data was corrupted. Just...
Good idea :) I never thought .NET have some GUID gen method.
Thanks for sharing
iS.CentralDispatch can help you working with multi-threaded tasks in Unity easier. It helps you to start, stop, manage and...
May I ask you how do you generate the GUID?
I tried handwrite some randomly GUID with the same length but it doesn't seems to work.
Well guys I figured out a solution.
You first delete the GUID field in ivy.xml.
Then make sure you update the version in first line of ivy.xml to...
Well is there any way we can fake a guid? Since Unity use GUID to store editor window position, every editor window destroy after re-launch unity
I am afraid you can not do this. Even if you update a sprite in another thread, if main thread is blocked every is blocked. Yes, of course...
Yes, WebPlayer is supported(but WebGL is not supported, we are working on supporting it).
You can process sprite's original image data in...
iS.RTS Camera 2.2f1 is released !! :)
Please read main post for more detail about great new features we brought to you.
Version 1.1 update is available on Asset Store now :)
I am glad to be here to let you know that the development of our latest update of iS.CentralDispatch just completed and submitted to...