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There was the "Texture Array Inspector" asset but now it's deprecated.. it should be good if anyone will make something similar.
I hope it will happen
I don't have experienced yet the transition from a legacy project to the new SRP (Urp or HDRP) so I shouldn't express my opinion but I have faith...
thank you for your reply.
I'll try to understand how to do it...not sure to make it happens..but let see.
I'm using Lux Particles and it's really good as it works.
I've a question.
I know that you write "Lux Lit Particles have been written with...
I have this error in console.
It seems something related with Enviro but I can't understand how to fix it.
If it's Enviro related,...
I've sent you a PM.
I've downloaded the latest update and checked about the reflections.
This is what I can see
Two things to highlight
Another question about fog.
I'd like to have a no-fog zone inside a car.
What should I use for this?
EDIT: I've found that using distance fog...
I hope to be on time before next update requesting to add an option for custom reflection near&far clipping plane.
Thanks in advance
I've tried in a new project with just Enviro imported and this is mt test results....
Thank you @Vondox for your support.
The far clipping plane of the reflection probe is "connected" with the far clipping plane of...
Thank you for explanations.
Another question about the option "Update on Position". Is it updating the probe when it moves? Is it manageable the...
Another question, this time on gloabl reflections updates settings.
the two update options (on game time and on position) could be used in...
Thank you very much. I've tried it and it seems quite similar.
Meanwhile you're exploring the exact values to match it 100% I'll use this.
So, if I've well understood, your custom reflection will match to the "standard" one. Right?
Another question about reflections.
Why is there some much difference from the "global reflection custom rendering" ON and OFF?
I've a question. Is there a complete manual available that explains all the options?
If not, I have a question.
In the lighting...
Sorry @dan_wipf , I'm a Mtree buyer but, at the moment I've not found a moment to try both Mtree and your addon in a deep way, I've just look...
Thank you very much @bgolus
Now it's clear. :)
Probably a silly question...I'll try to explain.
I'd like to use Vertex colors to using inside Substance Painter to create a ColorMap.