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ah, that's a good hack :)
I just upgraded to the new input system, and it seems so be much more responsive getting the inputs from touch.
I have the exact same problem, did you ever find a solution?
I'm experiencing the same issues as mentioned above. There was talk of a new version of Unity that would address prefab save times, but now I...
this also worked for me, thanks for sharing :)
how far into the future are these 'planned' features?
what is the status on support for the VFX graph on Android devices? Is it in any of the upcoming versions?
Does Prism v3 support URP at this moment? It's a little bit hard to read from the asset store description.
this is extremely annoying!
I'm trying to do a custom renderpass that acts as a post effect on the entire screen output. I've created a renderer with the Render Objects...
Hey, I'm having this problem as well.
"I changed the SDKTOOLS and Builttools to 26 in the gradle android manually instead of relying on Unit's...
very much +1 for this request!
this is maybe more of a Unity bug, but I find that recompiling (any) editor code while I have a scriptable object (with the list code) selected -...
What's going on in the first solution, why does it work? I've tried to wrap my head around it, and my best guess is that by...
Hey thanks for your answer. It works perfectly :)
I would like to try out the metaballs approach, do you think it would be possible in URP?
Is it possible to render all the particles transparent but not have their transparency overlap? It should look like they're one single (smoke)...
Is it maybe because i'm using the emission output from the pbr master to render the color/shadow, and somehow have shadows twice?
Hey, I'm experimenting with custom light in my graph, it works ok, but I get some strange glitches in the shadows when the light changes.
Hey thanks, that took me a little step closer to destination outlines :)
well that is disappointing, and there's no workaround/hack?
I'm trying to make an outline shader like the one described here https://alexanderameye.github.io/edgedetection but it seems like there's no...