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Done. Bug report 1195470.
@JoshPeterson, thx. Will do.
Hi @JoshPeterson, can you confirm that @Sesto_92 and I encounter a similar issue as @viniverso?
Should we file a separate bug report?
@viniverso did you recently update to OS Catalina?
I'm on Unity 2019.1.9f1 android-ndk-r16b and after updating to OS Catalina I got this Mac...
Got an answer from google dev. In my case, a .bc file forced the 64-bit apk to run in 32-bit. So any apk with a .bc file will be treated as if...
Thanks @playspace. I exported the project via the build settings, opened it in android studio, changed the build.gradle with the new...
Thx for the info. Following the Unity docs, I added those packagingOptions to a mainTemplate.gradle file (provided after checking...
I disabled x86, built successfully, and still get the error in the play console.
Then I split the apk's, build successfully, imported the armv7...
I filed a bug report with the respective aab with Google. They're on it. Keep you guys informed.
I'm switching from APK to AAB.
With a successful Unity aab build, following these guidelines:...
Hi @ThatMunk and @Firemaw, I can confirm that Screen.safeArea is saving out the notch on the Pocophone F1. However, the safe area isn't totally...
In my setup there're two players in the room (only two allowed). When one player quits the room, the current room is closed so that nobody...
this can help:)
I'm creating my asset bundle for iOS via:
On the server, are RPC's added to a stack, meaning that they are handled chronologically or can there be executed at the same time?
@moffata2 Big Thx!
While I changed the project name recently, I noticed in the log that the BUILD_PATH is still using the old project name.
How to change it?
bump... Any good alternatives anybody?
What do you mean by ignoring the Spine components?
EDIT: Disregard question above. I see what you mean, ignoring the original...