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No, but if there's a need for it i can look into it. Let's talk in private.
Sorry @Qriva but i never received any proper response for this old question.
yeh its part of the Scriptable Build Pipeline package, i was just not so sure about the name :)
Is that a typo? what is build log TEP ? should be STEP ?
@Starbox It's funny but i honestly can't remember. I am pretty sure we upgraded to the latest Facebook SDK and the issue was gone. What version of...
Is it possible to use the caching option in SBP to make the RebuildSpriteAtlasCache step faster?
Our project is rather big, and this step takes a...
I am looking at the general build log (json) when working with SBP, the longest step is BuildPlayerScripts.
I was wondering what this step is,...
Sounds interesting, can we find any documentation to what this is? @ryanc-unity
@ryanc-unity could you please explain the workflow of working with the build cache and SBP?
In the documentation, i've only seen a code example of...
Awesome thanks @superpig
now just look at my other thread and we can call it a day :)
I'd like to create play mode tests that exercise the real game scenes (e.g: scenes that are included in the game build, not "test" scenes).
I'm trying to create a parametric Unity play mode test (e.g: one that spans multiple frames).
Here's an example of what i'm trying to do:...
Awesome thanks @Unity-Nikos :)
Thanks for the answer @MartinTilo !
Let's discuss this again in a year from now LOL
For those who are interested, seems this feature was added in 2021.2 alpha 19:
Any updates guys ? @Warnecke
Using the "editor iteration profiler" i was able to see this information:
This is the stack trace (in case the screenshot is not...
Is this package still maintained? @Rarepops
On GitHub, last update was around 8 months ago.
I'm wondering what are the differences between these 2 concepts - Profiler.BeginSampler / EndSample and the newer CustomSampler API that allows...
First of all, looks like you have a deleted scene in the scene list? try removing it.
Also, the number of scenes should be identical between play...