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Hey @Temka_193, could you open an issue at GitHub: https://github.com/SpaceMadness/lunar-unity-console/issues/new
Thank you - I really appreciate that!
Have you tried all the steps listed here?
Did you export and build the project on the same machine? Can you double-check if lunar_unity_native_interface.m exists at the specified path?
@Gleb_Palchin, please open an issue and I'll try to address it when I have a chance: https://github.com/SpaceMadness/lunar-unity-console/issues/new
Thanks! I've been working on a grouping feature for a while now - it's pretty hard to find time to support the project. Changing variables through...
My application crashes after repacking for Samsung Galaxy Store. Works fine after being exported from Unity and after begin repacked for...
It's been 24 hr+. I did multiple attempts (10+) with no result. I think, Google Fi might be the reason.
I'm using Google Fi carrier and unable to receive verification sms and complete registration on Huawei and One Store. Anyone has the same...
Hey @trungvt1690, you can change background color in LunarConsole prefab settings (see attached screenshot)
@ExcaliburGames, sorry for the late reply: I thought, I've replied already.
You can find your build folder here: <ProjectDir>/Temp/gradleOut
@ExcaliburGames, make sure to clean the build output folder.
@ExcaliburGames, sure thing! Sorry for the issue!
p.s. don't forget to rate and review the plugin if you find it useful - I would really...
@JeffDUnity3D, sorry for the confusion. The left screen belongs to an empty app created from scratch in Xcode (it has nothing to do with Unity)....
Make sure you are using the latest plugin version (1.8.0) before applying the hotfix.
@ExcaliburGames, please, find hotfix attached. Let me know if it works for you!
@ExcaliburGames, I found the issue: originally variables were designed to be constant and only get updated via UI on mobile phone. As the time...
Did you register your variables in a class with [CVarContainer] attribute?
You must use Xcode 12: https://developer.apple.com/documentation/xcode/setting_up_storekit_testing_in_xcode
It's missing, see the screen on the right