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LOL Thanks :)
Hi :D . Is it possible use GetComponent in another thread?
D: I didn't understand. Thank you for your explanation. The normal anyway I have to find on a mesh-like terrain and not in a plane. I'm not...
Sorry I have not explained well ... Suppose you have a grid of this kind, and every vertex must calculate its normal that will be calculated...
Hello. In a plane, to calculate the vertex normals I use this algorithm:
for(int z = 0; z < dimension; z++)
for(int x = 0; x <...
Thanks for your reply.. but Oh my god it is so difficulty D:
Hi. In a long algorithm in unity the maximum CPU usage is 50%. I have a dual-core, then the other processor remains unused. This results in a...
Hi. How can I make sure that the direction of motion is equal to the direction in which I'm looking at the camera? :)
mmm... I like this approach to the problem. I created a script in wich foreach frame it create 256 ray. Based, then, the number of rays that...
Could I implement the Physics.SphereCast, or you think it's better to use Physics.Raycast?
Thank you for the reply :)
Any advice on how to start to develop it? :(
It's a voxel terrain... I cant :/
Doesn't work... I setted Ambient Light to Black (0, 0, 0, 0)
Hi. How can I darken my cave without using the shadows? Im using a directional light. Thanks in advance.
Up! The script of chunk generation contains the PlaneScript at http://wiki.unity3d.com/index.php/ProceduralPrimitives with custom height.
First of all .. Thanks for your reply :)
I tryied all combination of texture import settings but i didn't fix that. The script generate some...
Hi. Im doing with unity a simple pseudorandom terrain generator with chunk. Texturing script of the chunks is done but i don't like texture...
Hi. I'm creating a random terrain generator using chunks, perlin noise and multiple terrain. Now I have this problem. How can I fix that ? Thanks...
Hi, I rigged a character with blender... It was simply, but when i finished it, I have found this problem. Some image..
Me too D: I think is a bug :(