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Can you clarify what you mean by "camera stacking function of graphics compositor" ?
HDRP has a few systems to allow for extensions. Did you...
I would suggest to try a few different things :
look at the culling bounds settings and try to disable culling fully
does it happen with...
Could you log a bug with the information to repro the issue and share it here? (project, hardware used, etc).
We can then investigate the...
I would recommend the Universal Render Pipeline in this case. This should give you the best performance, as well as more features than the...
I think it might be best to ask this in a new thread.
In the meantime, I'll try to find someone who can answer this more precisely.
Can you provide a more details about the re-center issue ? Which API are you using ?
It's also possible some answers are discussed here :...
No, Steam is not required for OpenXR.
I'd recommend to follow the steps described here for the setup of OpenXR with Unity :...
One thing I can suggest right now is to move the OpenXR plugin instead.
The sRGB conversion will be done properly with this path.
Would that be...
Would you mind creating an issue so that we can track and fix the problem ?
I will look into this in the meantime.
When you set the render target, you need to specify that all slices should be bound by using this call for example :...
Can you give more details about what you mean with "suboptimal graphics" ? Are you experiencing performance issues ? or is the visual quality...
You're welcome :)
It can be tricky.
I'll look into making this information more broadly available !
Ok, I think this setting will end up returning a resolution of 1648x1776 per eye (you can confirm by querying the display resolution from Unity or...
Ok what I mean to ask is :
without VR, what resolution are you using?
with VR, what resolution are you using ?
For Oculus, can you check your...
Can you give more details about the resolution used in both cases ?
What really matters is the total amount of pixels rendered but VR...
Can you be more specific ? Which version did you try ?
Unity has VR support for HDRP since 2019.4 and no major issues are currently logged....
Thanks for the report, I was able to confirm and fix the issue.
It's going to take some time until the fix is published in the next HDRP...
You can find TextureXR inside the namespace UnityEngine.Rendering :...
Is this with multipass or single-pass instancing ?
We'd still need a ticket + repro project to make sure this issue is prioritized properly.