A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Means I can also switch the texture compression off in Asset Loader Options to get rid of the problem temporarily?
I Unity Editor I am getting this:
Assertion failed on expression: 'mipLevel < m_MipCount'
while Android Logcat reports this:
This is highly possible.
This happens on some models only.
This is an example model with this problem:...
Since updating from 2.0.17 to. 2.1.1 and then 2.1.2 - I started to get this error in Edlitor
Assertion failed on expression: 'mipLevel <...
I am just not sure if I can make a beta version of the asset and update it from Unity beta to the AssetStore. Is that possible?
Exactly like in the post above.
By giving up the usage of UsePass and pasting the actual pass code.
What could be a cause of getting pink shadows like that?
All the materials in the scene are based on standard built-in shader.
The pink color...
The current version is based on Unity 2020.2.2, URP 10.2.2 and HDRP 10.2.2, so that means it is a time to update.
In Unity 2021.1.x and URP...
Regarding the Built in shaders - it is dependent on Post Processing Stack V2 and is hidden inside the unitypackage.
You have to istall the Post...
Handling array is not difficult, but it is not possible to handle caps, maybe some special cases only, I have tried and gave up.
Thank you for sharing.
I have tried many fixes, but this one really worked for me.
This is the same lightmapped scene; once in one project before export to asset bundles, then in the other (or the same) project after importing...
I have standard materials inside AssetBundle:
Metallic = 0 - material shows pink.
Then change Metallic to - say 0.001 - material shows properly.
I have tried everything and still can not get it to work.
The same graphics API, always included shaders, reapplying shaders - and I can it to...
Still the same issue, I am lucky to find this thread.
Does anyone know if this is still a problem when using Addressables?
That is in the "How do I..." section.
Is it possible to export a ligmapped prefab inside AssetBundle and load it at runtime to other...
Is it possible to use Bakery Lightmapped Prefab without the Bakery plugin?
Or what is the minimal Bakery setup - not to bake - but use the...
I am getting the same error again.
I have a feeling I have messed it all up and should make some revision.
I think the _inverse toggle doesn't always make sense in case of capped...