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@DADA_universe thanks for the response.
Sorry newb question, I'm trying to still wrap my head around how this works.
How would games that are...
Thanks for the response.
What would you suggest be the workflow to localize my game dialogue with Dialogue System?
These are the...
I'm a solo dev and a novice programmer working on a PC\Console game.
I'm looking for a localization solution and your tool looks...
I'd love to be able to use TextMeshPro as a mask for image too! :rolleyes:
+1 for a function to share my replay onto Twitter, instagram etc. :)
I bought Dialogue System for Unity, is there support for "google spreadsheet and Unity integration" for it?
Off topic, but your games look great ! :D
Is il2CPP a good way to obfuscate game code?
I'm also looking into buying this obfuscator asset....
@JoshPeterson Thanks for the SDK hint.. I installed windows 10 sdk and got il2CPP to work.
Thanks for the tips on "mainCamera" tags. I set it now and hopefully it stops the bug. :)
Is there a way to differentiate the keyboard "button" versus the Xbox "button" ?
I tried using the string and actionID, but Unity...
How do I stop volumetric fog from auto creating \ attaching scrips to my various cameras? I remove it, but they get auto added back....
Yea same here. I can't open VS 2019.. and now VS2017 is crashing on me. :(
Anyone have suggestions on how to screenshot the game at runtime, with 2 cameras? I have one showing the main game and a second camera...
Thanks for the response. It had to do with a 3rd party shader.
I can't seem to import Rewired successfully. Its crashing Unity
I've followed your steps on your website, but still no luck. :(...
Got it ! Thank you!
Thanks for the reply.
I'm on 1.3, is it safe to update? :oops:Because I tried updating a bunch of packages a couple weeks ago and...
I seem to have run into a bug. I can't get unity to apply my textmeshpro UI changes to nested prefabs. Have you seen this kind of...
Hi @LeonhardP, @Andy-Touch, @Mads-Nyholm, @runevision
I seem to have run into a bug. I can't get unity to apply my textmeshpro UI changes.