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Post the full stack trace please.
We can’t see your screen from here :)
Please try the one from our mirror documentation.
Also check out the mirror discord for mirror related issues / help.
Lots of people there online...
Yes, the port in your transport component. If you use kcp then it’s an UDP port.
Use remastered, the other will be removed soon :)
It's in the NetworkManager component's settings:
I was gonna give it to apple, but lmk if you want me to run any tests on the 2015 macbook.
Thanks for sharing!
Even compared to 2015 macbook pro?
Would assume that even if it has fewer cores, with the cores being significantly faster it...
Yes, there's a community addon but not sure if it still works.
Either way, SQLite and Mysql are similar enough. Should be easy to adjust :)
Trying b16 - getting insane FPS.
Is this a bug, or were there some crazy improvements with the renderer? :)
b16: 400 FPS (but flickering and the...
V1.34 pending review. Smaller fixes & improvements.
Join our discord and talk to MrGadget.
I think he talked about physics scenes for rooms before :)
If anyone has time to make one, please do :)
Look how uMMORPG feeds state/velocity/skillIndex to animator.
that's all there is to it, it's the same in single player and multi player games.
Hey @Tautvydas-Zilys any insights you could share on the AssemblyBuilder performance issue?
Other than that, 2021.2.0b10 works great for me on...
I've never tried that asset.
uMMORPG animations aren't synced over the network though.
You just need to feed synced state to any animator.
Have to agree with @PhilSA here.
DOTS/ECS would solve a lot of issues for multiplayer games in Unity.
Virtually everything in GameObject world...
Just tried to build on mac with Unity 2021.
Right clicking hides the cursor when using the Warrior which has WASD character controller movement....
Which Unity version / OS?
Cursor locking in Unity isn't ideal, because locking it force resets it to center.
This really sucks, I hope they...
Hey, sorry for the late reply.
1) Yes. That's the only reason why I am interested in DOTS/ECS and made DOTSNET. Unity has been dead silent on ECS...
Issues seems to have disappeared now.