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I know about this, last year dark mode for Hub was also showcased and it didn't make into the main release.
As far as I know m_LookAt and m_Follow won't serialize because you can't serialize Transforms:...
Still no dark mode, that's literally the only thing I wanted in Hub 2.0
If you guys are still interested in this, It looks like it was today added into 2019.2 Alpha 8:...
@lukaszunity Any update?
What about a Windows build?
Is it +2019.1? I'm on 2018.3.0f2 and I can't see it.
Also it would be really nice if you could include some screenshots of the Quick Search.
Will Hub get a dark mode? I hate when (literally) everything on my PC is using dark mode expect the Hub. I don't want to use it at night because...
Actually when I was writing this I was very wrong. I have an OnMissionEnd() method that I need to call at the end of each mission ending cut-scene...
Are there any plans on supporting a Timeline Signals system version that has signals embedded inside the Timeline asset itself?...
I know that the second...
@phil-Unity So, uhm... any update?
+1, Might be a huge time saver.
Shouldn't the Timeline .playable asset hold all of the signals instead of us having to create and save each signal asset inside the Assets folder?...
Unity 2019.1.0a10 with support for Timeline Events is out.
If anyone is interested, Timeline events are going to be included in the next public alpha of Unity 2019.1: 2019.1.0a10.
This is what I needed, thank you for your help!
Also is there any documentation/site where I could read about every single binding mode?