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In accordance with existing node editors VS editor can be named as Script Graph or Logic Graph.
I dont think there is quick fix. Unity PP got totally changed and migrated to the volume system in 2019.1 so you need to adapt lens flares as well.
Can OID potentially be used for realtime raytracing or its too slow for it?
Use reflection probes for indoor environments.
Volume > Add Override > Indirect Lighting Controller
@KYL3R Visual environment > Fog Type > Volumetric fog and enable Volumetric fog component
What did you expect from this?:) They will distribute visual scripting via package manager when time is come.
Looks good. I think too much bloom on first screenshot.
Great choice! I was a bit frustrated when i saw monobehaviour based visual scripting on the roadmap talk. ECS is the future so focus for highly...
+same for me
Tell me when they push repo limit to 10Gb
I have found a simple and hacky way how to make strong volumetric scattering for specific light source.
1)We need to crank up light intensity. We...
@gabrielw_unity yes, problem was single key shortcut. I tried multikey(Shift + H, Ctrl + H, Shift + J, Ctrl + J) and it working excellent. Thank you
@gabrielw_unity I tested this on alpha 12 and hdrp. I made shortcut for isolation but when i select objects in scene view and press shortcut...
I noticed that i cant isolate gameobject when hierarchy window is not active(if i select gameobject in hierarchy and then click on scene view or...
Would be cool to have a toggle in scene view to hide objects by type(mesh renderers, lights, reflection probes etc)
I think you cant. There is no scattering masking or multiplier on lights yet :/