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Hi, it's possible to change the form of the blob ? ovale, cube, etc... ? randomize ?
Mesh Morphing is stillComing Soon ?
Hi everybody :)
I'm french developer, here is my game : Once upon a time
ok but it's too expansive, I have 2x GeForce 980TI, and it takes 26ms in profiler...
I will capture screen with drop sample number but the render...
yes, in low poly demo, you see crepuscular can take 26ms in GPU... it is a bigest value...
but in the script , if I comment for directional light case :
// SourcePosition.transform.position = (SourcePosition.transform.forward *...
hum no with 128, crepuscular looks bad and 20% in profiler...
source light is Point Light, with Directional light, 0.5% in profiler (but...
There is a big problem with performance of Crepuscular Rays ... :(
I seek why my game was so low, and like you see,...
Mesh of CurvyTrunk01 is break too :/ possible to have this merged mesh ? (+forestvision_tree1 ?)
I finally all redone it myself. THX.
it's possible to have an option for create a very simple mesh (like low poly) for create a shadow mesh for example ?
Hi @mcbauer, sorry but its possible to have the ForestVision mesh repaired ? because i will try to repair uvs myself but its impossible, trunk is...
if you want to use distance Camera to Object in LodSwitcher instead Screen Sizes, just modify LODSwitcher.cs like this :
I am a french developper, i am working alone on Unity since 2 years, that is my first game in development.
If you want to vote for me on...
hum for me just if you can correct the mesh of ForestVision_Tree1 , it's good . because the actual version of forest vision is nice for me, no...
ooohhh congratulations :)
ok i would be patient.
Very good script ! and thanks for the fix !
Useful when many objects are prefab instance break :))
Hi @mcbauer , have you had time to see for the problem with the mesh of ForestVision_Tree1 ?
Hi @mcbauer, thanks, forestvision looks very good :)
yes mesh is too simplified, i tried to repare him yesterday but it's impossible.
I have a problem with the mesh "ForestVision_Tree1_Merged_zeroed_part1", like you see, there is an uv problem in the new version, anyone can...
i'am waiting the version with impatience :))