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This riding on the animals are very well made - looking forward to it.
Thanks a lot for the answers. I will try your suggestions.
I would also need to pick up some objects from the table
and just make some action,...
Thank you very much for this excellent system.
I am trying to create some custom actions using "Object To Grab Physically"
like having a hammer in...
In the description of the package, you have written that one can create AI agents of animals.
Could you please explain, how it could be done. Thanks.
Hi, Great system but it takes time to master it.
Are there any simple way to make it work with:...
I have just removed the empty line and the other invisible characters around the line 131
and that fixed the error in Unity 2020.3.16
Great. Any news on HDRP support?
Sorry, but I could not find it in the documentation.
How do I save MapMagic2 as a regular terrain?
Besides, there are some changes in the...
I just want to add, how awesome are these packs. Please keep them coming.
Yes, please answer this question. I am interested too in differences.
Any news about supporting linear color space?
Thanks for the answer. This AIMWander is probably something, I will start using from the beginning.
Does anybody use Polarith with:...
Very interesting package and it looks like it needs extensive studying time, to get desired results.
I am a solo developer, so I am always...
What a beautiful visuals. Very inspiring. Thanks for posting them.
Wow, what a great improvements. Thanks a lot for all your hard work.
Sorry, sorry and sorry again. I appreciate all of your work for Unity developers.
Thank you for your response.
@atomicjoe That is what I am doing right now. I've also sticked to the built-in render pipeline, because I am making apps for WebGL and that is...
Thank you very much, @atomicjoe, for understanding my situation and yes I have purchased Amplify Shader Editor long time ago, as well. I was...
So, one cannot use it with WebGL at all?
By the way, the asset is still on the sale: