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I got an error message from android package that
"Unknown error occurred while loading...
No solution yet?
It seems to happen on Android 11.
Same issues here.
java.lang.NullPointerException: Expected to unbox a 'boolean' primitive type but was returned null
I heard that Facebook offers web hosting storage for file upload, but I found uploading the package zip/7z file only.
I want to upload...
Thanks a lot Peter77!
I got this crash on Clout Diagnotics:
Native Crash - Unknown Function (/system/lib/arm/nb/libc.so)
Thread 0 (crashed)
I'm using unity 2018.4.8f1 and use SystemInfo.deviceUniqueIdentifier as identifying user.
But LG-AS110 and Android 6.0.1(API23) while Google...
It appears again in 2017.4.23f1 and 2017.4.24f1.
I have an error while building android apk.
FileNotFoundException: Temp\gradleOut\build\outputs\apk\release\gradleOut-release.apk does not exist...
I want to fix screen aspect ratio 16:9 like this(yellow area is play area).
I used to Display.SetRenderingResolution in older version...
I used 2017.4.2 before, and dll names are TextMeshPro-2017.1-1.0.56-xxx.
Hi, I'm upgraded unity 2017.4.3f1 recently, and TextMesh Pro UGUI with LiberationSans SDF shows warning that
'Kerning Key for  and  already...
Thanks Kurt, but it is not the point of my problem.
Scene is loaded with original code, but the progress count is not work.
Debug message shows 0...
I've changed line 9 as you said,
AssetBundleRequest op = bundle.LoadAssetAsync<Scene>(sceneName);
but it is not worked but has error...
Thanks for reply.
It is a sample name, of course.
I think the name is not a problem, because next scene is loaded successfully.
I'm trying to load a scene from asset bundle with progress, So I used this code