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Thanks, everything working fine now. :)
It's working now, thanks.
But I've got another problem, the prefab is floating in the air, it drives like it was on ground (when I pull it...
I just purchased this asset and tried to import it into an empty project, but I get this error:
Assets/Randomation Vehicle Physics...
Also subscribed, will look at the first issue later. Is each issue having the double price of the previous one?
@Velo222 : If you want a paper...
Also going for "both". Sometimes you want to read a text on your own speed and sometimes you want to get something explained while you can see it.
I don't expect money by now, I just search for feedback by now. Also ideas, what people would like to have.
I will continue collecting ideas and...
I would only take a few people for the start, since, as you said, I am just one person and the service is free by now.
Thing is, people can...
That's what I meant with first prototype and making the GDD. I would get the persons idea and then there are two options:
1. Tell him this is too...
I am planning to make a service for people coming new to game development and especially for making their first game in Unity....
Look at Assets\Photon Unity Networking\UtilityScripts\InRoomRoundTimer.cs in your project folder (if you imported PUN), it shows an example on how...
Maybe this can help you: https://playfab.com/blog/2015/03/24/creating-turn-based-asynchronous-matchmaker-without-dedicated-server
My game is an online racer and I use playfab to manage accounts, with their login info, inventory, per-player-info as character and car type etc....
I am doing fine with Photon Networking and playfab.
I tried using the C# Version of this code on Android, but it does not seem to work, I always get this error:
Read the first post again, I'm making a launcher for games, not a game.
Also, playfab is used for account management.
Showing me all rooms, with their CustomProperties and a button to join.
Making a room list (Photon Networking) with NGUI >_<