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cool that you have the layers working!
Pretty sure HDRP needs to go out of preview first
I don't understand any of it but the performance increase is amazing!
Interesting for rex engine users, light weight render pipeline 2d preview:...
At 22 I still have the snapping, would you know how I can set the rex camera calculate the orthographic camera per frame?
Its a combination of these tools
Leverage existing Git LFS technology to perform version control operations rather than custom logic, increasing stability for both small and large...
Its based on Git now, so thats good
I tried 32 with reference resolution 512x288 and I don't see the snapping, but everything is too much scaled up to my liking.
I also tried 32 with...
What was the value that worked ?
One word: amazing !
Strack 01 cactus country , and I went off the track with the car on its back from the wooden steps left of the screenshot
But I cannot...
Im testing the latest version, and sometimes when I crash outside the course it does not respawn.
But most of the time it does respawn.
Thanks for testing it out! It could be my settings , I had the same settings except for resolution :
I think that may be the reason, can...
Would it be an idea to make one extra option ?
Domain reload with only re-JIT
I don't know what impact re-JIT has on a large project with many...
I actually prefer to see all of my assets, just the way they are displayed is slow.
choice is good, so those options would be good. but I need...
Hi I'm trying to make a pixel perfect camera and have used the rex camera with the unity pixel perfect compnonent...
Good points, Alt as a modifier for navigation is consistent with navigating in unity ( scene view ) I think that is fine, still it would be nice...
Editor: Domain reload and / or scene reload could be disabled when entering play mode to allow faster iteration times in the editor.
Background importing would also be a nice thing to have. then we don't need any dialog at all.