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Is there support for realtime reflection probes?
Latest version on the assetstore doesn't work with 2018.3.0f1, can you please fix this. Thank you very much!
We had same issue. After a lot (!) of testing we found that crash in builds was caused by reflection probes in scenes being loaded.
This seems to be a Unity bug, and have nothing to do with PlayWay :D Sorry about that...
Hi @zuzzu, motion vectors are not working in Unity 2018.2.0b9 with Post Processing Stack v2 Temporal Antialiasing. Appriciate it if you can make a...
@zuzzu When we change the viewport rect size on camera, the ocean is not rendered. It would be great if you can make a fix for this case!
Zuzzu: can you please make playway work with postprocessing stack v2 temporal aa? Motionvectors? VR
After upgrading I get an error when enabling SMID, in SpecrumResolverCpu.cs(430,26): error CS0019: '*' cannot be applied to operands of type...
Congratulations Lennart. This is the best vegetation solution for Unity by far, and it will definitely be a game changer!
It certainly looks like I made another thread, but who knows what is real and what is not.
We are using it on Unity 2017.3b10 - works 100%
Both in game view, scene view and builds.
First I would like to say that all (!) the Ultimate Game Tools assets are very well made!
It would be really amazing if you implemented a texture...
Image1: Rotating Directional light 180 degrees (looks good)
I am hoping to get some input on this issue;
I have a model which is marked as lightmap static. Only "Realtime Lighing" is enabled in...
I have a gameobject that has baked dynamic GI, when I rotate the gameobject (for example 180 degrees), the GI looks wrong (see attached images)....
is this forward/deferred and/or gamma/linear?
I have done that, but still doesn't work. Seems like everything is setup correctly. We only use direction light btw. Have you tested it on Unity...
Seems like NGS is not working with Unity 2017.2