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Ah, maybe I didn't clarify enough. There is a GIF attached where you can see the issue on the left side. Camera blacks out and gets weird colors.
I have a two camera setup in URP and both have bloom enabled.
On the left camera I have some light bulbs that light up by setting the emission...
1st image is in editor
2nd image is from iPhone 11
Glow is missing
Does anyone know how I can fix this if it's even...
Nothing happens when I press Import
Thanks for a quick respone!
When I use VertexMotion on the unity capsule it works great. But when I try it on an object exported from Blender I...
I'm using Universal Rendering Pipeline and all shaders are pink. How can I fix that?
Figured it out.
Had to set it in the GetTileData override
public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData...
I just tried with a single non scriptable sprite tile and collisions work. So I'm thinking it has to do with the tile being scriptable. Or because...
I have added the Tilemap Collider 2D to the tilemap as seen below. I have a player object with a rigibody that falls right...
Does this work with universal rendering pipeline or only standard and lightweight?
Thanks a bunch. I got it working with your help. I see now that post processing was changed in 2019.3.
What do I need to do to get this working?
Any help is appreciated!
Thanks for a great assets!
I hope this is not a stupid question but:
I was wondering of there is a way to keep the coordinate system in a flat...
Can't come soon enough to be honest. A more flexible layout for different screen widths would greatly improve development times.
The editor view (top) does what I want : Local scale of a cube.
The game view (bottom seems to do it on a global scale.
Not sure how I can...
I tried to describe it as good as possible in this post...
Is there a way to convert COLOR to SAMPLER2D?
I'm trying to pixelated my opacity output but it I have trouble converting the pixelated output to the correct format.
Having some trouble with a shader on iOS. It looks like the intersection (generating the foam at the coastline) is bleeding through the globe in a...