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1. I had tried a non-streaming option too. Didn't work as expected.
2. It didn't work properly in the Unity editor either. Same behavior on both...
Thank you for your reply. Please listen to that audio file here.
Regarding your questions:
1. Both audio files are WAV, 44.1 Khz, set...
Thank you, Brian! I hadn't noticed that option was on by default.
Now there's something else going on, which I find very strange. The first time...
Brian, I used the setup you suggested, and although clipB (main_theme_loop) loops fine, clipA (main_theme_intro) seems to crossfade with...
Excellent! I'll check it out.
Thanks a lot! :)
Hi again, Brian.
Suppose I want to have clipA play once, followed by clipB to loop seamlessly and indefinitely, both with clipA and...
Thanks a lot, Brian.
I love gapless looping! :)
I wasn't able to find a tutorial/forum thread for how to seamlessly (without any gaps whatsoever) loop 1 audio file as...
Thanks again for your help. I tried both your suggestions. None produced an equivalent of Photoshop's gradient.
The simpler version...
Thank you for your reply, Jesus!
I believe I did everything as you described it. I just named my variables StopTM & StopMB for top-middle and...
I'll say upfront that I have no experience with shaders and I'm currently using Shader Forge just to create gradient materials in...
Thanks a lot for the swift reply, jerotas! :)
Just a quick question: is it possible to setup a playlist that persists throughout every scene, without writing code?
Thank you for your swift reply! :)
Your plugin looks very interesting. Congratulations!
We're using NGUI for our game and I'm wondering if it will work with it.
Does the plugin perform well on mobile with the RenderTexture technique?