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Hi Kalagaan! Here I'm again to ask you if there is any progress about blendshapes compatibility with long hairs. :p
Hello, does the asset have WebGL support?
That would be nice.
Oh, in that case I have a problem. I really need to know which cubes are being culled.
In the DetailInstancingDemo scene the mower is able to...
And if I don't use InitializeWithMatrix4x4Array? What if I initialize with RegisterPrefabInstanceList like in the asteroids example? How can I...
This is what I'm doing: I have a GPUInstancerPrefabPrototype cube, then I initialize a Matrix4x4 array and randomly place positions for the cubes....
Many thanks to both of you, I'm trying another way to get the optimization I need.
Is there a way to know which objects instantiated with...
Ok, I hope you will find a way to do it sooner rather than later.
Keep it up, you guys are doing a great job. :)
I see, ok, thanks a lot for the help and explanation. :) So I have to find a new path for what I want to do.
Thanks for the help. :)
Hmm, so if I create 100 cubes, each with its own different mesh, would I have to create 100 Matrix4x4 arrays of size 1...
Hi, I'm trying to do something simple: create a number of cubes in runtime, of different sizes. And then update some of those cubes randomly and...
Thanks. :) And is there an approximate date of when that feature will be? :rolleyes:
Hello! Is it possible to bake the impostor in runtime or is that feature not added yet?
Ok, I will keep waiting! You're doing an amazing job. :)
Hey Kalagaan, any news about blendshapes compatibility with long hairs?
Hello? @Fewes ?
Thank you! I'm glad you liked it. :)
Thank you very much for responding. I had been asking for help for a long time.
Yes, the first cascade distance is extremely small, I was doing a...
Help, please? No one knows how to fix this? Can anyone help me?
I uploaded a video summarizing all the progress I shared on Twitter this year about my project: