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cant use this asset, got this error then i trying to use it
is asset able to change navmesh to another pathfinding solution?
This asset seems didnt update awhile is there any plans to fix warnings or adding new features?
The asset seems not working with 2019.4, any fix incoming?
Thanks very much, this update is awesome
is there any plans to make switch different slots by drag drop a ScripbleObject in a variable instead for set path? i mean it make a lot easiyer...
yes, im using Combat Frameworks from asset store
look position is a vector 3 position, and the spine is look at the vector3 position
got problem with bone rotations, the spine align rotation seems something wrong, any fix?
is it possible to convert uma avatar to skinnedmesh + bones like a normal model?
is it possible to make friendly NPC that help player kill enemys? or can i make NPC factions that allow NPC fight with another NPC faction typ?
Dude, you are my hero, thx for the support, I will rate in the store later:):)
I discoved some bug
2 hand bug
can i use this shader to normal models? for exampel houses, buildings and probs, is there a problem with performance?
any plans to integrade megasplat? :):):):):)
how do i load different slots during runtime? let say i have 10 different dungeons, and they use different layouts, tile sets and monsters, and...
is there any plans to add LODs to this package? the asset seems bit too hight polycount to use it in my project
how do i move a npc to a position? does it has any method to move? the asset seems not using any navmesh agent to control npcs
and got errors after update to lastest verson then enemy hit player[IMG]
thx for help out , it works, i got more questions, i disabled input and move but player can still attack block and roll, how to disable them too?
Weather Maker is good asset but lacks some event handler and controls that allow me to handle it, that`s also why i cant switch from Enviro to...