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I have exactly this issue as well. Is there a fix planned for this?
Is there an update on the state of the _CameraOpaqueTexture? If I'm not mistaken it's still broken in then 2D renderer :/
Hey guys, is it still possible to join the Unity Slack or is that deprecated?
Important note on this workaround: Play on Awake should be on, or it won't do :P
Any official updates on this issue?
I'm struggling with this as well. Could someone pls provide a full example of how to get a multi-pass shader to
work with LWRP?
I'm just getting started with LWRP and I'm struggling a bit on what's the best approach to modify the LWRP in terms of actual rendering....
Nice news! Was going to ask about the development state of this, too :)
But eager to see some news @UniteLA
Any news about a release date of the fixed version? getting this error, too and not sure how to help myself without it :'D
Have the same problem but so far I'm the only one in my team and slowly going mad because of it :'D
The editor becomes ridiculously slow,...
Same here. Really no idea how to solve this, can't find much help for this issue.
This still is present in 2017.3.
It's purely code so I can't provide a screenshot I'm afraid :(
But I'll explain as best as I can.
The shader calculates the world position...
I made that one :) It should be easy to do in ShaderForge. It's basically just built around world position of your meshes.
Some new work for the Guild Wars 2 Weapon Design contest. It didn't make it to the top 20 but no reason not to share it :)
Thanks toto2003, glad you like it! :)
If you find it worthy to use I'd be happy if you considered rating it in the store so that other people will...
Hello guys! I proudly present my first ever published asset!
It's a fast and easy shader solution for blending the main terrain texture...
Hey guys! Here's a new piece of work to celebrate today's Yooka-Laylee release.
It was lots of fun creating it so plkease tell me what you think...
Hi guys! On the weekend I made a small project serving as an example for a tutorial I'll be publishing on Sketchfab.
It's about baking your...
Some new work, based on a new project idea we brainstormed in our studio :)