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Hello could you add support for multiple platforms? for batch few...
try this one
tex = new Texture2D(2048, 1024, TextureFormat.ETC2_RGBA1, false);
var readAllBytes = File.ReadAllBytes(@"example.etc");
var padding_size =...
can it be used for baking lightmap at runtime for my ingame level editor?
A new way to create levels
Try it out at https://friuns.itch.io/xbrush
[ATTACH] [ATTACH] [ATTACH]
//some magic with Templates to avoid allocations
//yield return Temp.WaitForSeconds(1);
//yield return Temp.WaitForSecondsRealtime(1);
log flooded with those errors, i have 150 gb free disk space
Hi is there way to show statics for asset bundle? after calling BuildPipeline.BuildAssetBundles
same here, for me happens only at first launch, to reproduce i need clear cache
you can actually decompile SimpleWebServer.exe with dnspy and see why it gives 403 error
i removed this part of code and it start to work
can you add rar support? SharpCompress supports rar and its free but slow
awesome its alive! btw i been using previous version with 2019.3 and it did work just fine
weird thing that neither unity memory profiler or Heap explorer not showing some objects
i did basic object counter and its showing there still...
Referenced by could be made clickable, so i could jump to next reference
This is way better than unity memory profiler! Unity profiler just throws you random stuff that you cannot search or sort properly.
that hack fixed it Thanks. I think somebody need to make bug report or we will witness this bug another 5 years :D
crash!! happens when dynamic batching enabled + multi threading enabled + graphics jobs disabled
i have building exterior, can i feed to this script door locations and window locations so this can generate interior automaticly?
feature request: add support for ContextMenu commands in inspector https://docs.unity3d.com/ScriptReference/ContextMenu.html