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Still works for me. What's in the log?
Well, it looks like Unity 2018 has it's compiler changed, and some old tricks don't work anymore.
For people who have difficulties fixing the...
Yes. The SubstepSize is fixedStep/(2^SubstepPower)
Looks cool. I didn't think it can run on iOS even with only one car. Probably iPhones are more powerful now than when I tried them. Anyways, my...
1. minLimit and maxLimit are min/max distances a snapped node is allowed to be from the feature it's snapped to (a point on the other rigid body,...
Open TxRigidBody script and find OnBeforeStep() function. After
Rigidbody rb = m_rigidBody;
add something like...
Thanks for your help.
Yeah, I didn't consider Atom CPUs and not sure if their performance is even sufficient, but if someone really need this the...
You seem to have one ancient CPU in your PC which doesn't support SSE4 instructions. That's my guess.
If you have already setup softbody wheels you just need to activate their 'Filling' option and set their 'Internal Pressure' value in pascals....
I see. In 'Assets/Truss Physics/Native/TxNative.cs(23)' replace
#if UNITY_IOS && !UNITY_EDITOR
It should help
No ideas. It still works on my side. Did you try it on an empty project?
Here's a script which creates a truss asset in run-time:
Hi westwoodsk. Could you PM me your invoce #?
Sure, the package has a set of sample scenes, one can call them a tutorial.
Interesting. And if you remove everything except truss physics?
Do I understand correctly, you import the package into your project, run a demo from the package and it doesn't work?
int linkIndex = softBody.truss.FindLinkSet("Movable_Link1");
softBody.linkPlastic[linkIndex] = 0.1f; // Make the link 0.1 meter longer
You can change the actual length of a link by modifying its plastic deformation value.
Decrease the simulation step. The stiffness value like e18 doesn't make much sense if your simulation step isn't like e-9.
As long as your...