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very cool asset. Only I have an issue. When I play the scene (demo scene) no changes the map is really small and spins endlessly. I...
Thanks again @reuno
Tanks. I meant if there was a slot in which to place them such as the initial spawn or exit points, but clear enough. Thank you again for your time.
Awesome, I’ll look into it. Thank you!
@reuno sorry I forgot to ask, how do I get the enemies in there?
@reuno quick question,
Can the tilemap generator be combined with the room system, or are there parameters I can twitch for it to generate...
you may want to lower the quality in the project settings. This will help get some FPS Worked for me with an integrated amd gpu both for the top...
Awesome! Thanks @reuno
Sorry to go at it again. I’m working with the tilemap and it’s a fairly large level. I used the proximity manager to disable all the enemies in...
Got it. Thanks!
@reuno quick question. How do I combine the proximity manager with tile map?
thanks for your time!
Jajajaja I WAS lost. Thank you! I’ll get to it
@reuno thanks for pointing me in the right direction with the multiplayer scene and AI issue I was having. Got it all to work.
Now I was going for...
Yes please! And thanks again!
@reuno im sorry but I hit a road block. how do I call a specific prefab from the list of switchable “” characters after being hit? Otherwise I...
Thanks @reuno !
quick question, coul the hit able be used on an ai to trigger a character switch to have a mechanic like that of Mario games where if...
Hello @reuno & everyone else
I’m sorry for posting this non engine related question but I couldn’t find the answer in google.
I’m trying to make...
Hello @reuno quick question.
I’m tweaking the water dynamic similar to Super Mario World SNES where if on the ground the walk speed is reduced....