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Not just yet, but I'll ping the team for an update today.
Thanks for providing your Addressables version! I'll ping the team.
I'll ping the team again. :)
Lemme bounce this off the team for their input.
Please file a bug report for us, and our QA team will have a look: https://unity3d.com/unity/qa/bug-reporting
Happy to flag this for the team! Real quick, which version of Addressables are you using?
Happy to pass this along to the team for some guidance. First, though, which version of Addressables are you using?
I'll kick this to the team for some guidance. Which version of Addressables are you using?
Hello! Please file a bug report on this, if you haven't already, that way our QA team can investigate.
Just in case you're unable to find a solution here, and since Google Cardboard is no longer directly supported by Unity, if you have any issues...
Hey there! Just in case you don't have any luck finding help here, the SteamVR plugin is developed and maintained by Valve. So, you might also...
Hello there! Vuforia support is handled directly by them. In case no one can help here, you can also report your issues and questions to Vuforia's...
Hello! Vuforia support is handled directly by them. Please report your issues and questions to Vuforia's forums and their team will help address.
Hello there! So, the SteamVR plugin is actually developed and maintained by Valve. Please post your issues on their Github so their team can...
Could you file a bug report for us? Would love for QA to have a look.
We actkually have a sample which does exactly this:
Hey there! Please refer to the following sample:
Please file a bug report and our QA team will have a look!
You can use "Unity as a Library" :)
I connected with the team, and they wanted me to pass along that ARFrame.camera.viewMarix corresponds to both the background and the depth image.