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Here's a perfect use case for this manual GC, scroll to end:
Is this similar to how contacts. works in Physics2D?
He achieved the opposite of trying to help, if that was his goal, by distracting from the possible areas causing any possible changes.
Jack Dunstan deserves some kind of medal. His stuff is GOLD. I learn more reading his posts than I know what to do with. Sometimes I even dare...
There's two features of my game design that absolutely rely on that data being passed in, for little chunks of time... and I'd wrongly presumed...
There's the perfect example. I had no idea that OnCollisionStay makes a tonne of garbage.
...but is happening to the gradient in the Inspector.
Difficult to see, as gradient inside inspector is small, and often covered up by the...
It'd be unbelievably helpful to have a third curve, kind of like a weighting curve, between the two curves.
You could call this a median curve,...
Only if you know how. And getting to know how to avoid garbage creation isn't an easy path, nor short.
This would be infinitely more useful if I could see the original values on the left!
Disabling Metal puts you back to OpenGL.
You'll get a speed up, but not nearly as much as you would have had under proper, fully functioning...
Sorry. I should have also mentioned this.
Rider (and all text editors) really suffer unbelievably badly under Mojave. This is due to the "new"...
There is no chance the PhysX system is influencing the Box2D physics.
All incompatible with maybe.
No. Just accept that you're wrong.
Not even close.
PhysX and 3D physics have NOTHING to do with 2D physics in Unity. They're two different systems.
Physics2D is Box2D.
My base version, for all physics settings, was all done in 2018.2.0b11.
My character controller and his responses throughout the world are...
I'm using the latest 2018.2 on one machine and the latest 2018.3 beta on another. Both are staying at 10.13.6, I'm not going near Mojave.
Yes, I've found the problem. It's that particles are always responding to 3D physics gravity. Not 2D's gravity.
Yes. Changing gravity and seeing no changes.
The problem: I'm using 2D physics.
Particles, regardless of all other settings, seem to be...
As per the original post, I'm changing gravity during play.
Neither of your comments/suggestions are pertinent to this problem.